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Effect of Violent Media & Video Games on Childrens Behavior

A sample from Baghdad city

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Erschienen am 01.09.2019
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Bibliografische Daten
ISBN/EAN: 9783330852631
Sprache: Englisch
Umfang: 148
Auflage: 1. Auflage

Beschreibung

Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing; 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes.

Autorenportrait

SABA DHIAA AHMED MBChB, MSc , PhD. Community Medicine Assist. Prof.College of Health and Medical Technologies Baghdad

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