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Game-Based Learning in Action

How an Expert Affinity Group Teaches With Games

Lankshear, Colin / Knobel, Michele
Erschienen am 29.12.2017, Auflage: 1. Auflage
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Bibliografische Daten
ISBN/EAN: 9781433144745
Sprache: Englisch
Umfang: 238
Format (T/L/B): 22.0 x 15.0 cm

Beschreibung

Matthew Farber’s showcases how one affinity group of K12 educators—known as "The Tribe"—teaches with games.

Rezension

“If you want to become an expert on games for learning, I know no better way than . It makes research accessible, and is full of thoughtful case studies on exemplary games as well as great advice about how to integrate all of it into a classroom. It is rare to find a book that is great for researchers, game designers, and teachers, but here it is!”—Jesse Schell, CEO Schell Games, and Distinguished Professor of Entertainment Technology at Carnegie Mellon University

“ by Matthew Farber is an excellent and timely book. It offers fresh and imaginative solutions that are all too rare in charting the future of American education. By documenting an innovative tribe of remarkable teachers who have proven, compelling ways to use games to revolutionize twenty-first century teaching, learning and assessment, Farber has done the field a real service. Chock full of practical insights on ways to catalyze the ‘playful learning movement’ the book delivers the passion, knowledge and ‘game plan’ of the real heroes who can, if given a shot, transform America’s classrooms.”—Michael Levine, Founder and Executive Director of the Joan Ganz Cooney Center at Sesame Workshop

“Matthew Farber’s book sheds a fascinating light on a dispersed group of educators who bring radical educational practices into conventional settings. More importantly, this book portrays how this small but effective global community supports one another, both personally and professionally, and provides the foundation required to integrate games-based learning into on-going coursework. For those new to games-based learning, Farber shows us how classroom learning can be transformed when educators work together to understand their students then design curriculum that speaks to their passions.”—Barry Joseph, Associate Director for Digital Learning at the American Museum of Natural History

“Following a group of innovative tech-savvy teachers, Matthew Farber unearths a close-knit tribe of passionate educator-scholars actively using games in their classrooms. This community applies scholarly research on game-based learning to their own teaching and presents their results at academic conferences and teacher workshops. Farber’s book introduces you to the teachers, the tools, and their techniques, and ties it together with current cutting-edge research. At the end of each chapter you’ll find yourself excited to dive into an overflowing toolbox of techniques to try, games to play, and papers to read. Farber covers a vast landscape, pulling resources together and presenting them to you in a thorough and easy to follow format. Press start!” —Mark DeLoura, Engineer, Game Developer, Former Senior Advisor for Digital Media in the White House Office of Science and Technology Policy

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