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Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach

Erschienen am 15.09.2014, Auflage: 1. Auflage
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Bibliografische Daten
ISBN/EAN: 9781433116780
Sprache: Englisch
Umfang: 216
Format (T/L/B): 22.0 x 15.0 cm

Beschreibung

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. The author shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules.

Autorenportrait

Qing Li (PhD in educational technology from University of Toronto) is a full professor in the Department of Educational Technology at Towson University and was co-director of its UTeach Program. She has published widely on educational technology and cyberbullying. Her most recent book (co-edited with Donna Cross & Peter K. Smith) is

Inhalt

Contents: Enactivism: A Framework for Understanding Cognition and Beyond – Key Elements – Enactivist Learning World – Core Principles – Enactivist Learning World and Culture – Important Aspects – Enactivist Learning World and Value – Vital Domains and Basic Tools – Learning by Game Building in the Twenty-first Century.

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